Until Dawn Review: Through the Night



I’m playing a game and my wife is pissed.

Not for the usual reason though. I’m not ignoring her for some Rocket League competition. I’m not grinding away in Destiny.
I’m breathing in syncopated, hurried rhythm after a particularly intense moment in Until Dawn.

“You shouldn’t have killed her!” My wife exclaims after I’ve just made a fatal decision about the fate of character late in the game. To be fair, neither of us had a particular affinity for this character, but still, her sudden and brutal death – for which I was solely responsible – was probably the most shocking and affecting moment in Supermassive Games’ horror genre romp.
My wife, who is admittedly not a gamer by any definition of the word, agreed to watch me play Until Dawn in its entirety and help with the game’s various decisions, from the miniscule to the monumental. In this particular moment, I didn’t wait for her suggestion and pulled the trigger just as the words “don’t do it,” flew out of her mouth.

This turned out to be one of the best shared entertainment experiences we’ve had together. All those times we’ve watched suspenseful shows together, yelling at the screen for characters that are too stupid to just turn around when the killer is clearly standing right behind them! Turn around you idiot! HE’S RIGHT THERE! All those times pale in comparison to my experience with Until Dawn (I can only speak for myself, though my wife enjoyed it enough to want to play through again).

So as I sat there, with my palm sweat coating the controller, my guilt only became heavier when I looked over to see her sitting there, with a disappointed, judgmental look on her face. I’ve killed people countless times in games in far more brutal fashion, but few really moved the needle quite like this. Maybe it was the presence of my wife, uncorrupted as she is by the decades of desensitization that games have wrought on me. Maybe it was because I quickly found out that this character’s death was all for naught. Most likely though, it can all be attributed to the masterful pacing and storytelling that led to this moment.

That’s what Until Dawn does. It’s a cliché horror story that tries to subvert the cliché of subverting horror clichés, by adding player agency to the formula. And it works wonders. As the story unfolds, every choice you make, down to whether you take the left path or the right (maybe wrong?) path, has some sort of effect on how the story plays out, sometimes small and sometimes catastrophically large.



The story itself does its best to pay homage to the horror genre while also providing an intense, unnerving experience from start to finish. One year after the mysterious disappearance of two of their friends, a group of teenagers return to the site – a friend’s family cabin – in an attempt to move past the guilt and grief of that event. We know – though the characters do not – that someone, or something, sinister lives on that mountain. If this sounds like a flimsy excuse for a party, that’s because it is. The characters in Until Dawn make reckless decisions constantly, in service of the plot, which could be seen as another clever send-up of the genre or just a lazy and easy plot device.

Throughout the roughly ten hour adventure, as you guide these characters through the longest (or shortest, depending) night of their life, you’ll pick up little clues that hint at the true nature of this place. Your main means of interaction with them is through limited movement controls and quick-time button presses that are rather excellently handled. Notably the few instances where the game instructs you not to move by reading the Dual Shock light bar, are particularly gut wrenching.

The writers sprinkled in plenty of red herrings along your path that keep you second guessing every action you take. And while some of the characters certainly fit their respective horror clichés a little too well, others have surprising and fascinating character arcs – just another way that Until Dawn plays with your expectations. All the while though, the on-the-nose butterfly effect system runs in the background, guiding the plot with every choice you make, notifying you in a very “Clementine will remember that” sort of way, when you’ve made a decision you’ll probably end up regretting three hours down the line.

The fully motion-captured performances, from notable names like Hayden Panattiere and Peter Stormare are all generally well done, particularly Stormare, who provides a wonderfully unnerving presence in his limited screen time. Though the performances are all well done, some of the motion captured faces are a bit… off, in a very uncanny valley sort of way, detracting from some of those otherwise compelling performances. Elsewhere, it’s all quite pretty, and had me often wishing I had more time to just sit and admire the exceptional lighting and landscape design.

It is possible to finish Until Dawn with all of the characters alive, or none of them at all. We ended up with one character alive, and we’ll be going back to try for a perfect playthrough and to see what variations occur based on different choices and actions. This is a testament to the fact that Until Dawn is not only a compelling story, it’s also fun to play. Enough so, that going back to play it a second time doesn’t feel like a chore, but rather a compelling prospect.

Until Dawn does the interactive movie thing better than any game I’ve ever played. It seems to have an endless amount of possible outcomes and routes through the story, allowing for a rewarding replay experience. I’ve talked to many players who saw sequences that I never did and who had different characters with them during other scenes. Sure, they all lead to bottle neck moments that everyone will experience, just like Telltale’s The Walking Dead and Quantic Dream’s Heavy Rain, but the way you get there seems to have much more variation than those games ever do.


I have no qualms recommending Until Dawn to anyone who has ever binge watched a season of a thriller series on Netflix and certainly to anyone who considers themselves a fan of the horror genre. As was proven with my wife’s experience, even those people that don’t typically play video games will find a lot to like here. Just consider yourself warned, it’s best not to go alone.

Comments